Saturday, July 26, 2014

ANOTHER IN THE SERIES OF 'CONVERSATIONS THAT YOU MISSED'.



WE HAD FINISHED OUR SATURDAY MEETING, and in general conversation we were talking about InWorldz and Second Life's new format which is being developed:
[2014/07/26 15:55] PARADISE ARTIST COLONY (Miralee Munro): Did anyone go over to InWorldz to Sunshine's opening?
[2014/07/26 15:55] Miriam Mondegreen (Sylvain Devin): that's where I was
[2014/07/26 15:55] Xandria Novo (Xandria Menna): what is inworldz ?
[2014/07/26 15:55] Xandria Novo (Xandria Menna): a new sim ?
[2014/07/26 15:56] Zobeid Zuma: IT's another grid.
[2014/07/26 15:56] Miriam Mondegreen (Sylvain Devin): not exactly new. it's like SL but more like the old SL
[2014/07/26 15:56] Zobeid Zuma: Not connected with SL.
[2014/07/26 15:56] Miralee Munro: It's still in a very primitive stage … but very similar to SL.
[2014/07/26 15:56] Miriam Mondegreen (Sylvain Devin): yeah
[2014/07/26 15:56] Xandria Novo (Xandria Menna): oh ok
[2014/07/26 15:57] Miralee Munro: I created an account over there four years ago, but haven't really used it all that much.
[2014/07/26 15:57] Miriam Mondegreen (Sylvain Devin): yeah I saw your profile
[2014/07/26 15:57] Miralee Munro: I've only just peeped in lately to see how Sunshine is going.
[2014/07/26 15:58] Messy (wizzit Resident): inworldz is the place you go ,when you are really pissed of with SL ,,,,but you come home just as fast as you when there
[2014/07/26 15:58] PARADISE ARTIST COLONY (Miralee Munro): Yeah, it's like having a holiday
[2014/07/26 15:58] Zobeid Zuma: I have both hope and fears for SL2.
[2014/07/26 15:59] Another Member: My fear is they'll make it too expensive or too demanding. Though if sims can handle more people and run more stable it would be good
[2014/07/26 15:59] Miralee Munro: Well, it's good to have a back up plan.
[2014/07/26 15:59] Miriam Mondegreen (Sylvain Devin): well for one, they're not abandoning SL
[2014/07/26 16:00] Miralee Munro: I've created Paradise Artist Colony and Perfect Paradise Community over in InWorldz ... just in case.
[2014/07/26 16:00] Zobeid Zuma: My fear is that they'll botch the design or programming. Because this is LL we're talking about.
[2014/07/26 16:00] Messy (wizzit Resident): mmm good idea
[2014/07/26 16:00] Miriam Mondegreen (Sylvain Devin): secondly, I think the point is that SL can't really be imporved without breaking backwards compatibility
[2014/07/26 16:01] Miralee Munro: What does that mean Miriam? "Breaking backwards compatibility?"
[2014/07/26 16:01] Miriam Mondegreen (Sylvain Devin): so I think SL2 is actually going to perform better
[2014/07/26 16:01] Zobeid Zuma: They can improve a lot of things by cutting out the parts of SL that are obsolete.
[2014/07/26 16:01] Miriam Mondegreen (Sylvain Devin): well that means that it won't be compatible with older content from SL
[2014/07/26 16:02] Miralee Munro: Contents as in trees and furniture and things that people have made here in the past?
[2014/07/26 16:02] Another Member: They try to integrate as much as they can , but probably not everything
[2014/07/26 16:03] Zobeid Zuma: It will be designed to work with Oculus, and that will change a lot.
[2014/07/26 16:03] Miriam Mondegreen (Sylvain Devin): some things may still work but that's not going to be their main goal, and it shouldn't be. or there would be no point in creating a new platform
[2014/07/26 16:03] Miralee Munro: Well, they've always said that SL was built on a flawed platform.
[2014/07/26 16:04] Miriam Mondegreen (Sylvain Devin): depends on your definition of flawed
[2014/07/26 16:04] Miriam Mondegreen (Sylvain Devin): just outdated
[2014/07/26 16:04] Suusje Heberle: so is this the place where the cool bohemian, free minded SL players go?
[2014/07/26 16:04] Tera (TeresaPrairie Resident): The thing that makes SL so wonderful is the people here.
[2014/07/26 16:04] Zobeid Zuma: Yes. Also me.
[2014/07/26 16:03] Miralee Munro): That sounds like you are describing Commune Utopia, Suusje lol
[2014/07/26 16:05] Miriam Mondegreen (Sylvain Devin): yes and people who are stuck being a cloud and nothing wants to work right...
[2014/07/26 16:05] Miralee Munro: but I like to think we're bohemian and cool
[2014/07/26 16:05] Miriam Mondegreen (Sylvain Devin): what, not free minded?
[2014/07/26 16:05] Zobeid Zuma: Nothing in SL is built to scale. Or you might say, it's all built to "wonky scale".
[2014/07/26 16:06] Zobeid Zuma: That's largely because of the crazy way the camera follows you, looking over your head.
[2014/07/26 16:06] PARADISE ARTIST COLONY (Miralee Munro): This is fascinating ... Zo and Miriam ...
[2014/07/26 16:06] Zobeid Zuma: But if SL2 is built by people using Oculus, to look good with Oculus, then the perspective will be much more natural, and maybe things will be built to a normal scale.
[2014/07/26 16:07] Tera (TeresaPrairie Resident): I solved many problems by updating drivers on the graphics card
[2014/07/26 16:07] Miralee Munro): I don't know anything about Occulus Zo. Can I download that now?
[2014/07/26 16:08] Zobeid Zuma: It's a virtual reality headset! Like goggles, you know?
[2014/07/26 16:08] Zobeid Zuma: So you put them on, and it's like you are inside SL.
[2014/07/26 16:08] Suusje Heberle: oke ,that sounds good though
[2014/07/26 16:08] Miralee Munro): That's exactly how I felt when I first came to SL … I just wanted to be IN it! I wanted to climb through the screen and live here!
[2014/07/26 16:08] Messy (wizzit Resident): hahahah a nice way of putting it
[2014/07/26 16:09] Zobeid Zuma: Well, it should be possible Real Soon Now. 
[2014/07/26 16:09] Suusje Heberle: well, just be carefull not to end up in the wrong Role play sims than
[2014/07/26 16:10] Zobeid Zuma: They already have a test viewer working with the prototype goggles. But the user interface is very limited. It needs reworking.
[2014/07/26 16:10] Suusje Heberle: much nicer from behind the keyboard
[2014/07/26 16:10] Messy (wizzit Resident): someone was telling me the other day that with those glasses you will soon be able to walk along the street with your AV beside
[2014/07/26 16:11] Tera (TeresaPrairie Resident): That is true Suu
[2014/07/26 16:11] Zobeid Zuma: I played a game with a VR rig once. It was fun.
[2014/07/26 16:11] Zobeid Zuma: It's been a long, long time coming to something you can buy and use at home tho.
[2014/07/26 16:11] Miralee Munro): SO SL will be a lot more IMMERSIVE then?
[2014/07/26 16:13] PARADISE ARTIST COLONY (Miralee Munro): Well, that's really encouraging news then Zo and Miriam
[2014/07/26 16:16] Zobeid Zuma: Which means they have lots of money to complete its development and get it into production. They *should* be available before the end of the year, fingers crossed.
[2014/07/26 16:16] Zobeid Zuma: Right now only programmers can get them.
[2014/07/26 16:16] Zobeid Zuma: They sell dev kits.
[2014/07/26 16:17] PARADISE ARTIST COLONY (Miralee Munro): Did you say that you have them?
[2014/07/26 16:17] Zobeid Zuma: And Facebook will probably make their own virtual world of some sort. I have doubts whether it will be much like SL though.
[2014/07/26 16:17] Zobeid Zuma: No... I am waiting just like everyone else. (And I hope my eye trouble is cleared up by then!)
(Photo is of my little 'home' spot in InWorldz).



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